Overview of analytics data sent to the known logging servers

The game does also collect some of this data over UDP, however
if you prefer to minimize the footprint, the patch script can
can used to block some of the analytics data.

Linux/Wine-specific

 * Driver initialization error message
 * Crash reports containing "The Wine Project"

Unique identifiers

 * MAC address (first Ethernet adapter)
 * Game-specific system hash ("Open ID")

CPU

 * Core count
 * Frequency
 * Name

GPU

 * Model ID and name
 * Vendor ID and name
 * API version (e.g. "Direct3D 11.0 (level ??.?)")
 * Total VRAM size

Mainboard

 * Model name
 * Vendor name
 * Total RAM size

Other

 * OS version (e.g. "Windows 10 (10.0.????) 64bit") (depends on winecfg)
 * System hostname
 * Screen dimensions

Known Linux-specific data that is leaked nonetheless (via UDP)

 * The existence of `winevulkan.dll`
 * Invalid file signatures on all system DLLs
